“Art and design are very different, and I feel very aware of sliding the bar between them. Design is Shaolin kung Fu where Art is bare knuckle fist fighting. I mean artists can do whatever they want for their art and this liberation is the point of what they do. Design on the other hand has disciplines with givens, and to ignore these misses the point of designing. Good art communicates ideas – good design serves function, and the story this creates is inspiring.” – Ross Didier
The concept of a neat and simple reality is being questioned by scientists and philosophers who increasingly discover a far more chaotic world where opposites coexist and boundaries are simply illusions. The Didier Design Studio has long intuited a world where art meets design, craft blends with engineering and utilitarianism embraces luxury.
Designer Ross Didier begins with a creative concept that can be inspired by simple folk tales (the 2011 Fable Collection), functional pets ( Vue de Monde seating Range ), the Rise-and-Fall of Empires (the 2016 First Bite Collection) or his latest Puffalo Lounging collection inspired by the exotic explorations of Africa and Asia.
Didier’s creative furniture design and production practice has always been open to boundless manufacturing techniques, materials and ways of thinking. Studying both Industrial Design and Fine-Art Sculpture at RMIT, Didier always saw furniture design as the closest commercial connection to sculpture.
The studio experiments and makes prototypes by hand. Opening the door to explore different manufacturing techniques, including experimental industry skills, traditional production lines and complex 3D tooling. Didier then collaborates with a very wide range of other skilled craftspeople and factories to take the concept into reality.
The result is one of Australia’s most eclectic and exciting design studios with a 30 year oeuvre of work that continually blurs lines between sculptural aesthetics and designed function.
“Furniture always needs to adapt to the human body and the human body needs to be ultimately understood to create good furniture design.” – Ross Didier
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